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Customer, Engagement, Gamification

Playing to Win: Game-like Experiences & Loyalty

 

Brands are constantly fighting for consumer attention, relevance and profitability against a backdrop of intense disruption and competition. It would be superficial to claim consumer’s today are easily influenced or swayed, when the reality is that most are looking to be impressed by seamless accessibility and browsing, won over by considered brand values and communications, and excited by excellent customer service and stand-out experiences. Capturing their attention is a crucial part of the journey, but strong Customer Engagement strategies should also be sustaining engagement, retention, and advocacy to truly reinforce profitability and performance.

Successful loyalty programs develop Customer Engagement beyond transactional relationships which are incentive focused but weak on lasting engagement. This is often due to the overall offering lacking personalisation, relevance, or user centricity. Customer Engagement strategies that do well in hooking and retaining their audiences provide a richer, multi-faceted offering that directly appeals to user needs and drives.

To deliver this, you of course need a strong technological foundation to support seamless, omnichannel accessibility. You need an attractive product or service offering, well showcased through intuitive and creative design work. You need an insightful understanding of the end user or customer, in order to provide communications and touchpoints that build trust. But how can you enhance the experience, in a way that still authentically represents your brand, to help the customer fall just that bit more in love?

63% of loyalty members say that if they enjoy an experience, they will use it more. Great Customer Service: 75% of loyalty members say they would stop using a program if they experience poor service. Brand Values: 70% of consumers feel it is important that brands uphold values that they have an emotional attachment to.

A strategy that can make a big difference to sustainable user enjoyment and effectively transmit information is Gamification: the application of game design, game elements and play in non-game contexts – such as brand apps or member schemes.

Why Add Gamification?

At first glance, Gamification could be easily sorted into the camp of shallow gimmicks. Is the idea not to move beyond just incentivising? However, as with AI or VR or any innovative functionality you’re looking to design into a process or experience, the result is highly dependent on the ‘why’, the ‘what’ and the ‘how’. So let’s break it down.

Fun and enjoyment seem such obvious elements to include in your offering to customers, and yet so often aren’t designed into experiences. If you want customers to love your brand, if you want to be the first place they look, if you want to bolster recurring purchases, you need to seriously think about how to find ways to make them enjoy the relationship more.

Games, by nature, are fun. Everyone will have types they prefer more than others, and some that they really dislike, because games create emotional and behavioural responses within us. Who hasn’t seen their competitive side suddenly awakened by a game? Or maybe you love building or exploring new worlds? Gamification is often misconstrued as ‘just adding a game’ to something. The theory is actually about applying game elements or game-like design into non-traditional settings in order to make them more enjoyable, or to create more of an emotional reaction from participants. We have all seen how games can create buzz, but gamification can also make a program more attractive or even teach critical messages in a fun and engaging way (learn through play).

Techvalidate showed that 30% of companies using gamification improved registration conversion rates by upward of 50%. Tapping into people’s need for enjoyment, or even curiosity to see what the fuss is all about, is a really easy starting place for applying gamification to a loyalty or membership scheme. For example, attractive but short games can be hosted seasonally to encourage exploration of new collections or messages, as fun, exclusive, personalised experiences that exemplify the brand values and bring the customer just that bit closer.

Keep Them Coming Back For More

Of course, many loyalty programmes already use a very simplistic gamification strategy to encourage interactions: points and rewards. Rewards schedules are essential to any loyalty scheme but consumers today expect more from their customer experience than “spend more to get more” point systems. Plus, through these purely transactional approaches, you’re not actually rewarding loyalty, you’re rewarding spending. Some customers will desperately want to be part of a brand’s circle because they’re inspired by the brand values or imagery but may not always have the cash to splash frequently enough to be rewarded. Loyalty schemes can immediately become more personal by remembering and recognising special occasions, such as a customer’s birthday or membership anniversary. Game design can then also help members understand what behaviours can be rewarded or give them the chance to boost points or bring themselves closer to new membership levels or treats.

Random rewards, like Easter Eggs, can also add elements of surprise and delight and give customers a reason to log into their account to see if they’re in luck that day. Random promotions, offers and communications that speak to them can help energise the connection between customer and brand.

Gamification can also be applied to boost social connection within a programme, allowing and encouraging and rewarding people for inviting friends to join. Programmes that allow you to create teams or groups can have two benefits – while it obviously helps to bring new members into the scheme, more importantly for the customer it creates a bond and shared experience with friends. Just like games are always more fun when playing with a group of friends, either playing against each other or competing together for a prize helps foster natural and enjoyable ways to improve interactivity within a loyalty scheme.

Creating Emotional Reactions to Drive Behaviour Change – RAMP

Appealing to Your Audience

More ways to boost the social element within a program, that have become increasingly popular – providing seamless connections and pathways to social media platforms. Encouraging customers to share their shopping experiences with their networks and actually rewarding and recognizing their Instagram posts, Tweets or Facebook reviews/recommendations, is a fast way to nurturing brand advocates or at least a much more meaningful connection between customer and brand. Furthermore, people are always more inclined to purchase when they can relate to the ambassadors they see on the brand website, apps, and of course social media. In the age of the influencer, incentivizing and enabling people to share their own positive experiences will help build communities and foster a sense of belonging and exclusivity for members whose feedback or interactions get featured.

Game elements that can enhance the sensation can be quite simple but effective, such as tiered reward systems where members unlock different experiences, offers or access, or even a more personalised approach where members can choose the membership or profile that suits their style, needs or requirements. You can even take this further by allowing customers to fully personalise their reward system, offering not only rewards related to the brand but more experiential rewards – leisure activities and the like. Again, this makes them feel they have more control of their preferences and options within the loyalty scheme, making it more tailored to them as individuals.

Ultimately, it is important to design with the user in mind. No one is interested in playing a game where they’re not able to succeed or participate fully, or that feels it is weighted against them. If you just apply a game with no meaning or relevance, you’ll risk abandonment, just like designing an app without considering how people need to use it. Considering what will drive them to brand loyalty and advocacy, or how to improve the journey to purchase, but also making sure they feel they’re in control of their membership rather than at the mercy of an elusive brand, or just another number on a platform.

 

 

26/05/2021/by Lara Jones
https://www.motivait.net/wp-content/uploads/2021/05/pexels-ketut-subiyanto-4350210.jpg 3959 5938 Lara Jones https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Lara Jones2021-05-26 18:00:412022-12-12 14:13:21Playing to Win: Game-like Experiences & Loyalty
Customer, Engagement

Customer Loyalty: What next?

As digital continues to become the norm, retailers with “traditional” card based, point collection loyalty schemes are feeling the push to evolve. In a world where people carry a supercomputer with them at all times, the idea of a plastic card in your wallet can feel dated. Looking at the recent changes in the market, a number of retailers certainly agree, and are in the race to update and enhance.

Loyalty in the news

Sainsbury’s, for instance, having bought Nectar are looking to make their whole loyalty scheme app based. That is not the only change they are making either. In an attempt to move away from blanket discounts, they are looking to reward people based on their frequency of visits and how long they have been a customer. This is a big move in a world where most are used to just being rewarded directly in line with what they spend. It feels much more in line with the definition of ‘loyalty’ the average customer may have too. They are also testing a “choose your own reward” system to give loyal customers a new level of choice and personalisation.

In light of the news of Sainsbury’s and ASDA joining forces, it will be interesting to see what happens, considering ASDA have always shied away from loyalty programs!

What makes this even more interesting is that Waitrose recently cancelled a similar scheme. They gave their customers the opportunity to choose 10 frequently purchased items to get discounts on. However, the feedback they received showed them that many found this to be confusing. Waitrose has now simplified the system, choosing to move to a tailored discount system instead.

The moves aren’t just towards ‘simple, fast, digital’ though.

Tesco invested a great deal into updating their card-based scheme over the last few years, moving to contactless to create a better customer experience. In their attempts to simplify their offering, they have drawn anger from shoppers at how fast the changes are coming into place.

So, what does it all mean?

It is safe to say that these examples and the many others out there represent some large shifts in how loyalty schemes will work, but it is not the core mechanics of point collecting changes that are interesting. It is the potential reasons behind the changes that offer more insight.

The varying approaches and ‘snakes and ladders’ feel to the changes, arguably represent a market trying to get a read on their audience. What do the masses unanimously want? Choice? Simplicity? Digital? One of the main reasons cited for the changes is simplification of the service, a very customer-centric concept. Given too much choice, people can falter and feel overwhelmed (the Paradox of Choice). The average consumer needs to understand the point behind, well, collecting points and the rewards can’t feel so out of reach that they give up and disengage with the scheme.

The alternative, as some have chosen, is to create offers that are personalised based on past shopping habits. This still offers the customer value but does overload them with excessive or overly complex choices. It is also a step closer to rewarding people for being them. “Dave, we appreciate your contribution as a customer, so enjoy something you want.” Simple, but it is a way of letting people know their value, which is a powerful loyalty drive.

Loyalty & Engagement

This more holistic style of engagement and loyalty can still include the traditional points collecting and incentives, but that is just one part of the puzzle. We are seeing a shift towards businesses using their knowledge of the customer to create a better overall experience. Rather than just saying “Buy this and we will give you that”, they are saying “How can we make buying this a better experience for you?” This can take many forms, from the better use of the pure loyalty-based schemes to the customer service in the shops themselves, moving some of the responsibility for loyalty to the staff themselves.

Loyalty is not about money, club cards or even quality and service. It is about all of these things together designed around the customer. It is a relationship where the customer feels valued and feels they are getting value, where there is mutual trust.

True loyalty is like true love. It’s irrational, hard to find and needs constant effort to maintain!

22/05/2018/by Lara Jones
https://www.motivait.net/wp-content/uploads/2018/05/Customer-loyalty.jpg 1333 2000 Lara Jones https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Lara Jones2018-05-22 17:00:422018-05-23 09:52:46Customer Loyalty: What next?
Customer, MOTIVAIT

GDPR: Strengthening Customer Relationships

Motivait-GDPR-Strengthening-Customer-Relationships

What, Who and Why?

Coming to a cinema near you, 25th May 2018, the General Data Protection Regulation (GDPR) is the EU’s new addition to its current Data Protection rules.

It has been designed to put people back in control of their data, creating a shift of power from the organisation to the individual (a consumer-controlled world of privacy), and is in keeping with the general move we’re seeing across society of PULL rather than PUSH. Read more

14/09/2017/by Lara Jones
https://www.motivait.net/wp-content/uploads/2017/09/Motivait-GDPR-Strengthening-Customer-Relationships.jpg 3084 4601 Lara Jones https://www.motivait.net/wp-content/uploads/2022/10/motivait-logo-web-300x113-1.png Lara Jones2017-09-14 14:25:232021-08-30 14:27:54GDPR: Strengthening Customer Relationships

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