Resources

Looking for something that speaks to you and your engagement challenges? Dive into our library of blogs, infographics and videos focused on common problems and innovative solutions.

Videos        Blogs        Whitepapers        Client Work        Infographics        Press Releases

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Engagement through a UX lens

User Experience (UX) is the practice of product or service design that looks beyond the physical or visual design. It analyses, enhances and emphasises the way people could interact with the experience being created. With the growing need…
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Gamification: It's not all fun & games

Gamification actually doesn’t have to be fun. For many the word “Gamification” conjures images of video game-like experiences, where people maybe race cars, or collect trophies, or compete in timed challenges against colleagues, and…
Gamification Takes Time
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The Dangers of Gimmick Gamification

Gamification, the use of game design, game elements and play for non-entertainment purposes, is a divisive word. It conjures pictures of employees and customers playing video games, where in reality it very rarely looks like that. Gamification,…

Thinking about Gamification?

It's not all Fun and Games   The last few weeks have given me plenty of food for thought. The end of November saw the second annual instalment of Gamification Europe, a great chance to catch up with old friends and take stock of what…
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How to articulate EVP

Delivering & Exploring Employer Branded Experiences So - you have begun your own company-wide introspection to define your Employee Value Proposition (EVP). Maybe you've already got the definition agreed upon and you're ready to release…
,

Why Gamification?

Before answering the question of “Why Gamification”, it probably makes sense to wrap our heads around "What is Gamification?" for this discussion. If you look around, you will find several different definitions. From a non-academic perspective,…

Videos        Blogs        Whitepapers

,

Engagement through a UX lens

User Experience (UX) is the practice of product or service design that looks beyond the physical or visual design. It analyses, enhances and emphasises the way people could interact with the experience being created. With the growing need…
,

Gamification: It's not all fun & games

Gamification actually doesn’t have to be fun. For many the word “Gamification” conjures images of video game-like experiences, where people maybe race cars, or collect trophies, or compete in timed challenges against colleagues, and…
Gamification Takes Time
,

The Dangers of Gimmick Gamification

Gamification, the use of game design, game elements and play for non-entertainment purposes, is a divisive word. It conjures pictures of employees and customers playing video games, where in reality it very rarely looks like that. Gamification,…

Thinking about Gamification?

It's not all Fun and Games   The last few weeks have given me plenty of food for thought. The end of November saw the second annual instalment of Gamification Europe, a great chance to catch up with old friends and take stock of what…
,

How to articulate EVP

Delivering & Exploring Employer Branded Experiences So - you have begun your own company-wide introspection to define your Employee Value Proposition (EVP). Maybe you've already got the definition agreed upon and you're ready to release…
,

Why Gamification?

Before answering the question of “Why Gamification”, it probably makes sense to wrap our heads around "What is Gamification?" for this discussion. If you look around, you will find several different definitions. From a non-academic perspective,…

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